


For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Grand Theft Auto 5 first launched in September 2013 for Xbox 360 and PS3, and although the PC version wouldnt release until April 2015, its still had over. ReShade features its very own shading language and compiler, called ReShade FX.
.jpg)
NET Framework 4.6.2 or higher installed is required. I only use a few texture/cheat mods for fun but never upgraded graphics. Some install tips (order) would be interesting. I prefer a customized installation of VisualV + World of Variety + Real California Architecture + VRemasted + LA Revo 2 + NVE lights & smoke. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. At moment my gpu is NVIDIA GeForce RTX 3070 8GB.
